
If you’re familiar with Blender, it’s the same concept as “applying the rotations”. This will make all our adjusted values the new defaults, so whatever may have been -20 will now read zero. Once the pose is applied to Genesis 2, switch to the Joint Editor tool and right-click onto your figure. For the Genesis 2 Male figure:įor the Genesis 2 Female figure, all values are identical except for these:įor your convenience, here are the two pose files for Genesis 2.ĭownload G2 A-Pose Files (20kB) Baking Joint Rotations Here are the values that seem to be working well enough, but feel free to make your own adjustments at this step. The figures have a slightly different shape, which makes 100% exact pose matching impossible. This will ensure only the G2 figure can be adjusted as you click a limb.

Load both figures into the scene, then for convenience make the G8 figure un-selectable (CTRL-click the little arrow icon in the Scene Tab, the one next to the eyeball icon). Creating the Genesis 2 A-Poseīefore we upload Genesis 2 to Mixamo, we need to turn it into an A-Pose that matches the Genesis 8 figure as closely as possible. I’m using 4.20 for this, but previous versions should work as well. We need the Genesis 2 and 8 Starter Essentials installed, and a compatible version of Daz Studio.

I also have a video coming soon that I’ll add to this article when it’s released. import into Daz Studio, save as Pose Preset with animation.apply pose, download new FBX from Mixamo.adjust Genesis 2 so that it matches the A-Pose.I found the original article a little confusing, but here are the steps in a nutshell:

When Travis from Daz forwarded me a post by the 3Dstorbist, suggesting to use the Genesis 2 figure and a magic correction script, I tried my hand at it and thought the results looked great, so much so that I wanted to share the process with you in my own words. I’ve previously described how to use the Genesis 1 figure as a workaround, but the hand and finger movements were off and needed some further attention.

Importing Mixamo animations into Daz Studio has always been a passion of mine, but the process has never been simple.
